Tuesday, October 21, 2008

Too Human and Dead Space Review

As of late I haven't had too much time to play the games I've borrowed, so unfortunately these are incomplete reviews.

Too Human is an interesting game built on a good system of game play but it has some clear and crippling flaws. Right off the bat, the plot was entertaining, but there didn't seem to be enough background to know what the main issues are. You are some kind of god character and you are fighting a bunch of robots maybe? I didn't get far enough in to learn more and the new plot elements of the fates was just annoying rather than more interesting.

There are a lot of options for RPG like development for your character. You upgrade weapons, armor and different skills in a tree similar to Diablo. You also choose a character class much like Diablo or Mass Effect. The combat was pretty straight forward as your character would jump from bad guy to bad guy, slaughtering whatever current one you are facing.

The biggest issue I ran into was that some bad guys actually seemed to require a strategy, which was hard to do after being so use to just random button pressing. When you die, you will regenerate at the beginning of the section you were just at after a long unskippable cut scene. This seems completely pointless since you lose your experience but all the bad guys stay dead and you just end up running right back to where you were.

I ended up playing the game for about an hour, got sick of it and had no motivation to play it anymore before I had to return it.


Dead space is awesome. I only played it for about an hour and barely got into the meat of the game, but I can tell you that it is fantastic. The environment the game creates for you will creep you out. After the opening I was sitting, muscles clenched, freaked out at every turn. There is just this overwhelming sense of inability to know what is coming next.

If you are into being scared and that thrill of adventure and danger, then you won't be able to put this game down.

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